This one makes me happy. The little monster things now run around, eat each other, and once they've eaten enough, disappear after spawning 5 new monsters. Of course, there's nothing to really show what's going on yet, monsters just run everywhere and disappear, with new ones appearing in random locations when an old one spawns them.
The program should now also be able to use all of any screen size up to 10,000 x 10,000 pixels. That should be plenty.
Things to add:
- Some sort of notifier when monsters get eaten.
- Some sort of notifier when monsters avoid getting eaten.
- Some sort of notifier when monsters spawn.
- A way to exit gracefully (it's still Alt-F4, Ctrl-Alt-Delete, or windows key/Alt-Tab and right-click -> close for now).
- Basic heredity, for colors and stats (speed's the only obvious one of those).
17 October 2009
16 October 2009
Grobbles
So, apparently I'm incapable of sticking to one project currently. On the bright side, this latest one has taught me a much nicer method for creating a sprite out of multiple image parts, as well as how to make java go fullscreen and a few other tricks. The eventual goal of this program is to have a bunch of little monsters run around on the screen eating each other, inflating, and bursting into little copies of themselves until there's just one type left.
A warning, if you run this one, you're going to have to use ctrl alt delete or alt-F4 to get out of it.
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