Alright, so the hex-based turn-based tactical rpg thing that I was working on has stalled out. The foundation's there, but I don't have enough information on how the next parts are supposed to work that I can start putting them together. It's a hazard of working with other people unofficially.
On the bright side, I certainly taught myself a fair bit working on it and I can hopefully start putting that to use again soon.
In fact, I've already spent the last two weeks planning out an idea that's been floating around in my head for while now. If it starts to come together I'll post more in depth about it (if not, I'll probably go back to making colorful monsters dance around the screen), but here are the basic things I want.
A game where:
- you have to really work to become a "main character"
- figuring out what's going on is more important than The Next Quest
- actions create rumors, which move, mutate and affect future actions
- npcs have plans of their own and make decisions based on the best info they can get
- detailed numbers for character stats, weapons and such don't exist and aren't missed
It'll most likely be top-down on either a hex or square grid, since I can build on things I've already created there. Even with that, I've got a lot to figure out before I can start on a basic test version. I think it'll work. I've got no one to blame but myself if it doesn't!
19 January 2010
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I've desired to make a game like the one you describe. Games like Oblivion start off right, but you are always treated like a "somebody". That world-that-lives-with-or-without-you is really appealing. The closest I've seen is Dwarf Fortress.
ReplyDelete[PEER PRESSURE]You've got someone watching, so now you HAVE to work on it and make progress.[/PEER PRESSURE] ;)
Duly noted. :P
ReplyDeleteI might even post weekly updates. With all of the details I'm trying to work out, it could be a good way to get things sorted in my head.
And yeah, Dwarf Fortress certainly does have the "uncaring world" thing down pat.
Oh, and it might not be obvious, but I am Arphahat.
ReplyDeleteYeah, it told me Arphahat was following this at some point back, plus I saw your link to your 365 project. Good luck!
ReplyDelete