<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6292590490518585810</id><updated>2011-07-08T07:41:53.569-04:00</updated><title type='text'>BrassGecko Productions</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-6746552878981515577</id><published>2010-03-11T04:22:00.005-05:00</published><updated>2010-03-22T13:30:59.698-04:00</updated><title type='text'>Bones of the World</title><summary type='text'>My map is good enough for a first test, and has all the basic adding, removing, moving and checking functions that I'll need for now. It's actually a triple layer map, with separate grids for tiles, items, and characters. If that turns out not to be necessary it should be easy to combine them, but it makes sense like this in my head.I've got a structure worked out for my tags that looks like it </summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/6746552878981515577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2010/03/bones-of-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/6746552878981515577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/6746552878981515577'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2010/03/bones-of-world.html' title='Bones of the World'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-2084613754221599505</id><published>2010-02-10T14:37:00.005-05:00</published><updated>2010-02-10T15:36:03.599-05:00</updated><title type='text'>A Rough Shape</title><summary type='text'>While I don't want detailed numbers for hitpoints, strength, etc, I still need a way for characters to have different skills, strengths, weaknesses, and other interesting attributes. Characters need to have rules for combat and other interactions. I also want player and npc actions to create rumors that can in turn directly affect other actions. Finally, I want to be able to eventually have towns</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/2084613754221599505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2010/02/rough-shape.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/2084613754221599505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/2084613754221599505'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2010/02/rough-shape.html' title='A Rough Shape'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-133367673342893393</id><published>2010-01-19T18:45:00.003-05:00</published><updated>2010-01-19T19:10:07.104-05:00</updated><title type='text'>The Cycle Starts Again</title><summary type='text'>Alright, so the hex-based turn-based tactical rpg thing that I was working on has stalled out. The foundation's there, but I don't have enough information on how the next parts are supposed to work that I can start putting them together. It's a hazard of working with other people unofficially.On the bright side, I certainly taught myself a fair bit working on it and I can hopefully start putting </summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/133367673342893393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2010/01/cycle-starts-again.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/133367673342893393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/133367673342893393'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2010/01/cycle-starts-again.html' title='The Cycle Starts Again'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-6038977318293288434</id><published>2009-10-17T09:37:00.004-04:00</published><updated>2009-10-17T09:45:59.464-04:00</updated><title type='text'>Grobbles v0.5!</title><summary type='text'>This one makes me happy. The little monster things now run around, eat each other, and once they've eaten enough, disappear after spawning 5 new monsters. Of course, there's nothing to really show what's going on yet, monsters just run everywhere and disappear, with new ones appearing in random locations when an old one spawns them.The program should now also be able to use all of any screen size</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/6038977318293288434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/10/grobbles-v05.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/6038977318293288434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/6038977318293288434'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/10/grobbles-v05.html' title='Grobbles v0.5!'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-9115080549317250190</id><published>2009-10-16T20:06:00.004-04:00</published><updated>2009-10-16T20:38:33.441-04:00</updated><title type='text'>Grobbles</title><summary type='text'>So, apparently I'm incapable of sticking to one project currently. On the bright side, this latest one has taught me a much nicer method for creating a sprite out of multiple image parts, as well as how to make java go fullscreen and a few other tricks. The eventual goal of this program is to have a bunch of little monsters run around on the screen eating each other, inflating, and bursting into </summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/9115080549317250190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/10/grobbles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/9115080549317250190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/9115080549317250190'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/10/grobbles.html' title='Grobbles'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-1409793970457018904</id><published>2009-09-02T16:54:00.004-04:00</published><updated>2009-09-02T17:03:03.828-04:00</updated><title type='text'>Little Ships</title><summary type='text'>They may eventually fight each other, but for now they just try (relatively unsuccessfully) to stay on the screen. Thrust only comes directly out the back of the ships, hence all the turning and eventual wandering. It's not much, but download is to the right if you want to watch!</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/1409793970457018904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/09/little-ships.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/1409793970457018904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/1409793970457018904'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/09/little-ships.html' title='Little Ships'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FdQ2RY4pBno/Sp7cTyGrsaI/AAAAAAAAAYc/wtn6uD6CVx8/s72-c/lil+ships.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-2463946444616289077</id><published>2009-08-31T00:12:00.002-04:00</published><updated>2009-08-31T00:14:12.193-04:00</updated><title type='text'>Housekeeping</title><summary type='text'>I've got new and better hosting for the programs I linked to previously, and I also added a sprite generator I put together when I was making sure all of those images lined up right. They can be found over to the right, and new programs will be added to that list. I haven't gone back and changed the links in the older posts.</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/2463946444616289077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/08/housekeeping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/2463946444616289077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/2463946444616289077'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/08/housekeeping.html' title='Housekeeping'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-713709271849890371</id><published>2009-08-23T00:47:00.001-04:00</published><updated>2009-08-23T00:51:08.884-04:00</updated><title type='text'>Whoops!</title><summary type='text'>I meant to add a little bit on to the end of that post saying that it'd be the last update until at least the end of August. I am now back in action (well, as soon as some computer issues are resolved) and progress will continue either on the game or on one of a few side projects I thought up during my three month hiatus from the online world.</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/713709271849890371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/08/whoops.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/713709271849890371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/713709271849890371'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/08/whoops.html' title='Whoops!'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-1916951700636585728</id><published>2009-03-27T03:39:00.010-04:00</published><updated>2009-03-27T04:12:45.405-04:00</updated><title type='text'>World Map and Assorted Other Things</title><summary type='text'>This one took a bit longer.There's still no combat or anything exciting like that, but I've got a nice chunk of framework-type stuff in place. You can moveMr. Centurion around on the world map - technically it scrolls beneath him as you click. This will allow world map sections to be, within reason, as large as I wish. Each time you move, there is a 20% chance of going to the battle screen, and </summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/1916951700636585728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/03/world-map-and-assorted-other-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/1916951700636585728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/1916951700636585728'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/03/world-map-and-assorted-other-things.html' title='World Map and Assorted Other Things'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FdQ2RY4pBno/ScyFk3jvfvI/AAAAAAAAAW4/vlyNyJeItBE/s72-c/worldMap.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-7621721704553185390</id><published>2009-03-11T17:15:00.004-04:00</published><updated>2009-03-11T17:23:33.993-04:00</updated><title type='text'>Sprites and Movement</title><summary type='text'>Something is messed up on my computer that prevents java from playing midi files, so I moved on to sprites and movement on the hex grid for a bit.First, there was the grid. Then, there was a little centurion guy, assembled from parts, but he was just part of the picture. Next, he learned to move anywhere the mouse clicked. Finally, he learned about the importance of staying on that grid, and to </summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/7621721704553185390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/03/sprites-and-movement.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/7621721704553185390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/7621721704553185390'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/03/sprites-and-movement.html' title='Sprites and Movement'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FdQ2RY4pBno/SbgqvevhgbI/AAAAAAAAAWw/q7tcQD9uWwU/s72-c/guys+and+grids.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-2368487097925063609</id><published>2009-02-27T13:56:00.007-05:00</published><updated>2009-02-27T14:17:41.111-05:00</updated><title type='text'>Wildfire 2.5</title><summary type='text'>Found here, setup is the same as the previous version.No more scan line! I also made the fire spread a bit easier. I guess it's the dry season?I fixed some bugs from the earlier version that were causing it to stop running before the fires burned out. This one still has some quirks, namely that the initial fire doesn't show up until it turns to ash, but I accomplished my second goal of figuring </summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/2368487097925063609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/02/wildfire-25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/2368487097925063609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/2368487097925063609'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/02/wildfire-25.html' title='Wildfire 2.5'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-5975288773138481971</id><published>2009-02-22T03:54:00.008-05:00</published><updated>2009-02-24T11:26:43.204-05:00</updated><title type='text'>Hex Grid and Graphics Test: Wildfire</title><summary type='text'>This was a test to make sure the hexes in my grid were all talking to each other properly. As a secondary deal, it was a test to see just how slowly the window refreshes when I render each tile each time by a brute force, basic method. It goes pretty slowly, and the scan line is mildly irritating. There seem to be a couple bugs still, but most of the time it works.If you want to try it,  here's a</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/5975288773138481971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/02/graphics-and-hex-grid-test-wildfire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/5975288773138481971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/5975288773138481971'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/02/graphics-and-hex-grid-test-wildfire.html' title='Hex Grid and Graphics Test: Wildfire'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FdQ2RY4pBno/SaET2Y2q38I/AAAAAAAAAWM/AeVQDsaiCDg/s72-c/wildfire.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292590490518585810.post-5285980838803701267</id><published>2009-02-20T18:53:00.000-05:00</published><updated>2009-02-20T19:01:33.599-05:00</updated><title type='text'>Current Project: Unnamed Hex-based Tactical RPG</title><summary type='text'>I'm using this project to work on my java skills, since I've forgotten quite a bit since leaving the computer science major. If it all works out, I'll be very proud of the result. I'm pleased with what I have so far, though it isn't much. Most of my work so far has gone into figuring out a nice system for making a usable hex grid, and some graphical stuff.This was a test:</summary><link rel='replies' type='application/atom+xml' href='http://brassgeckoproductions.blogspot.com/feeds/5285980838803701267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/02/current-project-unnamed-hex-based.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/5285980838803701267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292590490518585810/posts/default/5285980838803701267'/><link rel='alternate' type='text/html' href='http://brassgeckoproductions.blogspot.com/2009/02/current-project-unnamed-hex-based.html' title='Current Project: Unnamed Hex-based Tactical RPG'/><author><name>Dan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_FdQ2RY4pBno/S2I4SFugGdI/AAAAAAAAAaU/M4TwMWHiXVM/s1600-R/image.php%3Fu%3D86%26dateline%3D1243145680'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FdQ2RY4pBno/SZ9D0e9UVOI/AAAAAAAAAWE/ng0KFPBCD8o/s72-c/initial+graphics+test.JPG' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
